Aprendo

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Aprendo es una aplicación para el curriculum de infantil que incluye ejercicios sencillos como series, puzzles, ordenar objetos etc.  
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APRENDO is a software platform for installing exercises addressed to young children. The exercises, which are based on childhood education curriculum, enable them to learn and practise skills typical of their age. New exercises can be added to the existing ones and adapted to the children’s learning needs.
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Thanks to APRENDO, children’s cognitive skills (the speed of doing exercises, attention span, sharpness of vision, etc.) and classroom contents (numbers, colours, series, etc) can be analyzed. This can be done by installing the exercises aimed at practising these skills in the APRENDO system module.
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Children’s activities can be recorded by the logging system for the sake of obtaining textual and graphic analysis of pupil knowledge, and monitoring pupils’ progress.
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The exercises can be done using a PC with mouse, a tablet PC or even a touchscreen.
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== Modos de Aprendo ==
== Modos de Aprendo ==
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Los ejercicios se describen en [[Aprendo: Ejercicios XML|ficheros XML]] que constan de dos partes, un fichero con la descripción de los elementos del ejercicio y otra información necesaria y un fichero de layout. A continuación se describirán los diferentes tipos de  
Los ejercicios se describen en [[Aprendo: Ejercicios XML|ficheros XML]] que constan de dos partes, un fichero con la descripción de los elementos del ejercicio y otra información necesaria y un fichero de layout. A continuación se describirán los diferentes tipos de  
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=== Puzzle ===
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=== Puzzle Exercise ===
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This exercise consists in solving a jigsaw (an image divided into several pieces which have to fit together again). To do the jigsaw, the child has to drag the pieces into a given area.
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From the analysis of this exercise, teacher will be able to evaluate the mental image of the jigsaw done by the child.
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=== Inside - Outside ===
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The goal of this exercise is to put the same concept objects inside a closed zone of the image, leaving the different ones outside. In order to achieve this goal, a closed zone is shown on screen and the child has to drag a specific kind of objects into it. When the learning mode is selected, right or wrong actions are indicated using sounds, so the child can complete the exercise learning from his/her errors.
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As for teachers, this exercise allows them to check if the child understands the inside / outside concepts and if he/she can recognize objects of the same kind or colour.
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 +
 
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=== Differences ===
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The child has to find differences between the left image and the right image. When the child discovers the difference, it will be highlighted in both images. In learning mode, the exercise gives a sound feedback when the child presses each image, indicating if the difference was found or the child has to continue searching for it.
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The teacher will have a detailed information about hits and misses and the searching strategies followed by the children, which will show their attention level.
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 +
 
 +
=== Sound and image matching ===
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This exercise consists of a series of sounds and images. While a sound is being played, an image is being shown on screen. If the image matches the sound, the child has to press on it. Otherwise, the child must not perform any action. If he/she makes a mistake, a wrong action will be recorded. In learning mode, the child will be notified by sounds if his/her action was right or wrong.
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To the teacher, this task will indicate the child’s matching skills and if he/she is able to refrain from pressing on the image when he/she is not supposed to.
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 +
 
 +
=== Memory ===
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This exercise consists in remembering several images that are shown for a while. Next they are hidden and then they reappear with a new one added. The child has to press on the new image to do the exercise successfully. In learning mode, the child will be notified by sounds if his/her action is right or wrong, while in evaluation mode, pressing on a wrong image will finish the exercise.
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From this exercise, the teacher will be able to know the child’s memory skills, as well as the time he/she spent searching for the new image and the number of attempts needed.
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=== Objects - Scene ===
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The child has to find the objects from the right side of the screen in the image on the left. When an object is found, it will be highlighted showing the hit. Otherwise, in learning mode, special sound indicating wrong action will be played.
 +
 
 +
This exercise will allow the teacher to know the child's ability to differentiate between objects, and his/her sharpness of vision when finding specific objects in the picture.
 +
 
 +
 
 +
=== Reaction time ===
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This exercise consists in "hunting" the objects while they are being shown on screen. In learning mode, the child will hear a sound when he/she catches the object or makes a mistake.
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 +
Teachers will obtain information about the child’s right and wrong clicks and reaction times, so they will be able to evaluate the child’s skills and attention levels when doing the exercise.
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 +
 
 +
 
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=== Select the different one ===
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In this exercise, the child has to distinguish objects that differ in size, colour, and so on from a group of objects that belong to the same domain. In learning mode, the child will be notified by sounds if the chosen objects are right, while in evaluation mode, pressing on a wrong object will end the exercise.
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This exercise will let the teacher know if the child is capable of differentiating objects by their properties using the figures showing wrong clicks and time spent on looking for different objects.
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Un puzzle que se generará a partir de cualquier imagen. Se puede dar como parámetro el número de piezas.
 
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=== Serie ===
 
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Una serie en la que se puede parametrizar el número de elementos, el patrón a seguir, las imágenes que lo contienen...
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=== Series ===
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=== Dentro-fuera ===
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The goal of this exercise is to complete the series of elements on the basis of the previous objects; their shape, colour and so on. In learning mode, sounds will be played in order to guide the child. If the object is wrongly placed, it will go back to its initial position. In learning mode, the exercise will not finish until all the objects are in their place.
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With this exercise, teacher will be able to know how good the child is at differentiating the objects used in the series and measure his/her understanding of how the series works.
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Consiste en introducir un conjunto de elementos con unas ciertas características dentro de un contenedor.
 
== Generación de log en Aprendo ==
== Generación de log en Aprendo ==

Revision as of 07:41, 20 March 2012

APRENDO is a software platform for installing exercises addressed to young children. The exercises, which are based on childhood education curriculum, enable them to learn and practise skills typical of their age. New exercises can be added to the existing ones and adapted to the children’s learning needs.

Thanks to APRENDO, children’s cognitive skills (the speed of doing exercises, attention span, sharpness of vision, etc.) and classroom contents (numbers, colours, series, etc) can be analyzed. This can be done by installing the exercises aimed at practising these skills in the APRENDO system module.

Children’s activities can be recorded by the logging system for the sake of obtaining textual and graphic analysis of pupil knowledge, and monitoring pupils’ progress.

The exercises can be done using a PC with mouse, a tablet PC or even a touchscreen.


Contents

Modos de Aprendo

Aprendo tiene el modo de evaluación y de aprendizaje. El sistema responde ante las acciones del alumno de distinta manera según esté en un modo u otro. El modo de aprendizaje responde ante las acciones del usuario indicando si la acción ha sido correcta o incorrecta, mientras que en el de evaluación no lo hace.

Ejercicios de Aprendo

Los ejercicios se describen en ficheros XML que constan de dos partes, un fichero con la descripción de los elementos del ejercicio y otra información necesaria y un fichero de layout. A continuación se describirán los diferentes tipos de

Puzzle Exercise

This exercise consists in solving a jigsaw (an image divided into several pieces which have to fit together again). To do the jigsaw, the child has to drag the pieces into a given area. From the analysis of this exercise, teacher will be able to evaluate the mental image of the jigsaw done by the child.


Inside - Outside

The goal of this exercise is to put the same concept objects inside a closed zone of the image, leaving the different ones outside. In order to achieve this goal, a closed zone is shown on screen and the child has to drag a specific kind of objects into it. When the learning mode is selected, right or wrong actions are indicated using sounds, so the child can complete the exercise learning from his/her errors.

As for teachers, this exercise allows them to check if the child understands the inside / outside concepts and if he/she can recognize objects of the same kind or colour.


Differences

The child has to find differences between the left image and the right image. When the child discovers the difference, it will be highlighted in both images. In learning mode, the exercise gives a sound feedback when the child presses each image, indicating if the difference was found or the child has to continue searching for it. The teacher will have a detailed information about hits and misses and the searching strategies followed by the children, which will show their attention level.


Sound and image matching

This exercise consists of a series of sounds and images. While a sound is being played, an image is being shown on screen. If the image matches the sound, the child has to press on it. Otherwise, the child must not perform any action. If he/she makes a mistake, a wrong action will be recorded. In learning mode, the child will be notified by sounds if his/her action was right or wrong. To the teacher, this task will indicate the child’s matching skills and if he/she is able to refrain from pressing on the image when he/she is not supposed to.


Memory

This exercise consists in remembering several images that are shown for a while. Next they are hidden and then they reappear with a new one added. The child has to press on the new image to do the exercise successfully. In learning mode, the child will be notified by sounds if his/her action is right or wrong, while in evaluation mode, pressing on a wrong image will finish the exercise. From this exercise, the teacher will be able to know the child’s memory skills, as well as the time he/she spent searching for the new image and the number of attempts needed.


Objects - Scene

The child has to find the objects from the right side of the screen in the image on the left. When an object is found, it will be highlighted showing the hit. Otherwise, in learning mode, special sound indicating wrong action will be played.

This exercise will allow the teacher to know the child's ability to differentiate between objects, and his/her sharpness of vision when finding specific objects in the picture.


Reaction time

This exercise consists in "hunting" the objects while they are being shown on screen. In learning mode, the child will hear a sound when he/she catches the object or makes a mistake.

Teachers will obtain information about the child’s right and wrong clicks and reaction times, so they will be able to evaluate the child’s skills and attention levels when doing the exercise.


Select the different one

In this exercise, the child has to distinguish objects that differ in size, colour, and so on from a group of objects that belong to the same domain. In learning mode, the child will be notified by sounds if the chosen objects are right, while in evaluation mode, pressing on a wrong object will end the exercise. This exercise will let the teacher know if the child is capable of differentiating objects by their properties using the figures showing wrong clicks and time spent on looking for different objects.


Series

The goal of this exercise is to complete the series of elements on the basis of the previous objects; their shape, colour and so on. In learning mode, sounds will be played in order to guide the child. If the object is wrongly placed, it will go back to its initial position. In learning mode, the exercise will not finish until all the objects are in their place. With this exercise, teacher will be able to know how good the child is at differentiating the objects used in the series and measure his/her understanding of how the series works.


Generación de log en Aprendo

Durante la realización de un ejercicio el sistema genera un fichero de log en XML en el que se almacenan todas las acciones del usuario.

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