Doing LEO exercises

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En esta sección, se describirán los principales elementos que componen los diferentes tipos de actividades y el objetivo principal de cada una de ellas. Según el modo de trabajo ('''Aprendizaje''' o '''Evaluación''') en el que se realicen los ejercicios, el aspecto de la interfaz podrá variar ligeramente (desaparecen ciertos elementos) por lo que los ejercicios serán descritos para el modo Aprendizaje ya que éste es el modo en el que los ejercicios son mostrados en su totalidad.
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In this section, we will describe the main components of different types of activities and the purpose of each of them. Depending on the working mode ('''Learning''' or '''Evaluation''') in which exercises are performed, the appearance of the interface may vary slightly (some elements disappear). The exercises are described for the learning mode since in this mode each exercise is displayed in its entirety.  
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= Modos de LEO =
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= LEO Modes =
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'''LEO''' dispone de dos modos de ejecución: '''Evaluación''' y '''Aprendizaje'''. El sistema responde ante las acciones del alumno de distinta manera según esté en un modo u otro. El modo de '''Aprendizaje''' responde ante las acciones del usuario indicando si la acción ha sido correcta o incorrecta, mientras que en el de '''Evaluación''' no lo hace.
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'''LEO''' can be used in evaluation and learning modes. The system responds to the student's actions in a different way depending on the selected mode. The learning mode responds to the user actions telling if the action was right or wrong and the evaluation mode doesn't.  
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= Comprensión Palabras =
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= Word Understanding =
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Con el tipo de actividad '''Comprensión Palabras''', se busca que el alumno comprenda cómo variando una letra de una palabra se pueden formar otras con significados totalmente distintos. El docente juega un papel muy importante en este ejercicio ya que es él el que dirige, guía y construye el desarrollo del mismo.<br />
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With the '''Word Undestanding''' activity, the students have to understand how changing one letter of a word can form another one with completely different meanings. The teacher plays a very important role in this exercise because it is he who leads, guides and builds its development. <br />
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A continuación, se puede ver la interfaz que presenta este tipo de actividad.<br /><br />
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Below, you can see the interface of this type of activity.
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[[File:Ejer_ComprensionPal_ES_LEO.png|center|thumb|700px|Comprensión Palabras]]<br /><br />
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[[File:Ejer_ComprensionPal_EN_LEO.png|center|thumb|700px|Word Understanding]]<br /><br />
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El profesor dispone de un '''conjunto de letras''' con las que tendrá que formar palabras. El maestro comienza con la '''construcción de una palabra''' y deberá ir cambiando su significado mediante el cambio de una letra. El alumno, que no debería haber visto el cambio producido, tendrá que descubrir qué letra ha variado. Se deberá recalcar la importancia de cada letra y del orden de colocación de las mismas. La memoria visual, relacionada de forma directa con la auditiva, se ejercitará constantemente al tener que recordar, una y otra vez, las letras sustituidas.<br />
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Cuando se construya una palabra y se pulse sobre el botón '''MostrarImagen''', aparecerá en la parte inferior de la pantalla una colección de imágenes de entre las que el alumno tendrá que localizar cual es la que tiene relación con la palabra formada. Además, se podrá escuchar la palabra construida tanto en '''Español''' como en '''Inglés'''.<br />
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La actividad también cuenta con una zona en la que irá apareciendo automáticamente un listado con las palabras que se han ido construyendo. De esta manera, el niño nunca pierde la visión de todas las palabras que
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se pueden formar partir de las letras tratadas.<br />
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= Construye Palabras =
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The teacher has a '''set of letters''' for building words. The teacher starts '''building a word''' and he/she has to make changes in the meaning of that word by changing a letter. The pupil shouldn't see the change on the word and find the changed letter. It is important to emphasize the importance of each letter and the order of placing them. Visual memory, directly related with hearing memory, will be constantly exercised because the pupil has to remember, one time after another, the replaced letters.<br />
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After you build a word, you have to press the '''ShowImage''' button and an image collection will appear at the bottom of the screen. The pupil have to select the image that is associated with the word. Also, the sound of the word can be played in '''Spanish''' or '''English'''.<br />
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There is also a section of the screen that will be showing all the words that have been built. This way, the child never loses sight of all the words that can be formed from those letters.<br />
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Lo que se pretende con la actividad '''Construye Palabras''' es que el alumno consiga construir palabras mediante la elección de las letras que la componen. Para construirla, el alumno sólo tendrá como referencia el sonido y la imagen de la palabra con la que se esté trabajando.<br /> Algo que caracteriza a este tipo de actividad es que cada una de las letras que el alumno va escogiendo y apareciendo en pantalla corresponde a una letra-personaje del método Letrilandia.<br />
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= Word Building =
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A continuación, se muestra la interfaz gráfica que presenta esta actividad.<br /><br />
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[[File:Ejer_ConstruyePal_ES_LEO.png|center|thumb|700px|Construye Palabras]]<br /><br />
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En la zona superior de la pantalla, se encuentra la '''Colección de Letras''' de donde el alumno tendrá que escoger la que crea oportuna para formar la palabra.<br />
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En el margen izquierdo, se disponen las '''Imágenes''' de cada una de las palabras con las que se podrá trabajar. Al pulsar sobre cada una de ellas, aparecerá en la ''Zona Ayuda Objetivo'' para el alumno (zona superior derecha) la misma imagen pulsada pero con más tamaño y un botón '''AudioPalabra''' con el que se puede escuchar tantas veces como sea necesario la palabra con la que se está trabajando.<br />
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La zona inferior, cuenta con tres elementos de control:
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* '''Barra reguladora de tamaño''': con la que se podrá modificar el tamaño de los personajes de Letrilandia que vayan apareciendo en pantalla.<br />
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* '''Botón borrar''': al pulsar sobre este botón se eliminará la última letra que haya sido añadida por el alumno.
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* '''Botón corregir''': al pulsar sobre este botón se corregirá la palabra que ha sido formada por el alumno. Si el alumno ha formado la palabra sin ningún error, las letras-personajes se darán las manos y caminarán todas juntas hacia la derecha de la pantalla hasta desparecer. Por otro lado, si el alumno comete algún error, las letras erroneas negarán con la cabeza y sólo éstas se marcharán hacia la derecha. Además, en la '''Zona Ayuda Palabra Formada''' (zona inferior derecha de la pantalla) se mostrará la imagen y sonido de la palabra que ha sido formada o una interrogación si la palabra formada no existe. Tras esto, el alumno podrá seguir añadiendo nuevas letras (de izquierda a derecha) y rellenar, así, los huecos que se han formado tras la corrección.
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= Emparejar Palabras =
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The main objective of this activity is that the pupils get to build words by selecting their letters. In order to build it, the pupil will have only the sound and the image of the word as a reference.<br /> Something that characterizes this type of activity is that each of the letters that the student is on-screen picking corresponds to a letter-character of the Letrilandia method.<br />
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Next, you can see the user interface of this activity.<br /><br />
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[[File:Ejer_ConstruyePal_EN_LEO.png|center|thumb|700px|Word Building]]<br /><br />
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At the upper of the screen, there is a '''Letter Collection''' where the pupil has to select the letters to build the word.<br />
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At the left of the screen, there is an '''Image Set''' that contains the words that can be used in the exercise. By pressing on them, the same image will appear in a bigger size together with the '''AudioWord''' button at the '''Objective Support Area'''. By pressing the '''AudioWord''' button you can listen the sound of the word whenever you need.<br />
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The lower zone have three control elements:
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* '''Size Slider''': Allows you to modify the size of the characters of '''Letrilandia''' that will be entering the screen.<br />
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* '''Delete Button''': By pressing this button, the last letter added by the pupil will be removed.
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* '''Correct Exercise Button''': By pressing this button, the word built by the pupil will be checked. On the one hand, If the pupil has built the word without any error, the letters-characters will shake their hands and walk together to the right of the screen until they dissapear. On the other hand, if the pupil makes any error, the wrong letters will say 'no' with their heads and they will be the only ones walking to the right of the screen. In addition, the '''Word Support Area''', at the lower right of the screen, will show the image and the sound of the word or a question mark if the word doesn't exists. The pupil will have to add new letters and fill the gaps of the last wrong letters.
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El objetivo de la actividad '''Emparejar Palabras''' es que los alumnos trabajen la asociación significado-significante. Se centra en la palabra como unidad lingüística.<br />
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= Word Matching =
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Seguidamente, se puede apreciar el aspecto que presenta esta actividad.<br /><br />
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[[File:Ejer_Emparejar_ES_LEO.png|center|thumb|700px|Emparejar Palabras]]<br /><br />
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En la pantalla se disponen de dos columnas enfrentadas. La de la izquierda está compuesta por palabras y la otra, por imágenes. Cada una de estas imágenes está asociada con una de las palabras de la columna izquierda. El alumno deberá trazar flechas desde la columna izquierda hasta la derecha (o viceversa) para hacer corresponder la palabra con la imagen.<br />
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Las flechas se crean pulsando sobre alguno de los item de una de las columnas y, sin soltar, arrastrar hasta llegar a otro item de la columna restante.<br />
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Cuando la asociación que se hace es correcta la flecha y la palabra pasan a ser de color azul; además, se escucha la palabra que ha sido emparejada. En caso contrario, la flecha pasa a ser roja y se escucha un mensaje indicando que la acción ha sido incorrecta.
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= Encadenar Palabras =
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The objective of this activity is that pupils work with the meaning-significant association. It is focused on the word as a linguistic unit.<br />
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The next image shows the aspect of this activity.<br /><br />
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[[File:Ejer_Emparejar_EN_LEO.png|center|thumb|700px|Emparejar Palabras]]<br /><br />
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There are two columns on the screen. The left one is composed by words and the other one by images. Each image is associated with one of the words. The pupil have to draw arrows from the left column to the right, or vice versa, to match the word with the image.<br />
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To make the arrows you have to press over one of the column items and, without releasing it, drag the item to another item from the other column.<br />
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When the association is correct, the arrow and the word turn blue and you can listen the sound of the matched word. When the association is incorrect, the arrow turns red and you can listen an error message.
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Con la actividad del tipo '''Encadenar''' se busca trabajar la asociación significado-significante mediante la discriminación visual de grafías.<br />
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= Syllable Matching =
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La actividad va presentando palabras a las que le faltan la última sílaba. El objetivo del alumno será escoger, de entre una colección, cuál es la sílaba correcta para completar la palabra en cuestión.<br />
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A continuación, se muestra la interfaz gráfica que muestra dicha actividad.<br /><br />
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[[File:Ejer_Encadenar_ES_LEO.png|center|thumb|700px|Encadenar Palabras]]<br /><br />
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Como se puede apreciar en la imagen, el alumno dispone de una '''Colección de Sílabas''' a la derecha de la pantalla, con ellas tendrá que ir completando las palabras asociadas a las imágenes que van apareciendo. Las palabras están formadas por dos sílabas y la que tendrán que completar los alumnos es la segunda. El alumno deberá proceder pulsando sobre la sílaba escogida y, sin soltarla, deberá arrastrarla hasta el recuadro situado al lado de la primera sílaba de la palabra elegida.<br />
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Cuando la sílaba colocada es la correcta se emite un sonido de aprobación y la letra pasa de color negro a ser de color azul; en caso contrario, se escucha una advertencia y la sílaba se tinta de color rojo.<br />
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Durante la actividad podrán aparecer, como máximo, siete imágenes diferentes para completar.
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= Escribir =
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This activity try to work the meaning-significant association by visual discrimination spellings.<br />
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This activity presents words without its last syllable. The activity presents the next word without its last syllable and the pupil have to choose, from a words collection, the correct syllable in order to complete the word.<br />
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The next image shows the user interface of this activity.<br /><br />
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[[File:Ejer_Encadenar_EN_LEO.png|center|thumb|700px|Syllable Matching]]<br /><br />
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The pupil have to use the syllables located in the '''Syllable Colection''' zone and complete the word associated with the image that appears. The words are composed by two syllables and the pupils have to complete the second one. The pupil has to press over the selected syllable and, without releasing it, drag and drop it over the last empty box of the last word, next to the first syllable.<br />
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When the syllable placed into the box is correct, a sound of success will be played and the letter turns blue. Otherwise, a warning sound will be played and the syllable turns red.<br />
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The activity will present a maximum of seven images.
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El objetivo principal de esta actividad es conseguir que el alumno conozca el fonema puro aislado de las letras del abecedario y sepa escribirlas.<br />
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= Writing =
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En la imagen que se muestra seguidamente se puede ver la interfaz que presenta la actividad '''Escribir'''.<br /><br />
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[[File:Ejer_Escribir_ES_LEO.png|center|thumb|700px|Escribir]]<br /><br />
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Se puede apreciar que aparece un video con el fonema de la letra que se esté trabajando en ese momento; se podrá visionar el video tantas veces como sea necesario, pulsando sobre el botón '''Repetir'''.<br/>
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A continuación, el alumno debe escribir dicha letra en las dos pizarras que aparecen en la parte inferior de la pantalla. Lo que el alumno escriba será guardado cuando se pulse sobre el botón '''GuardarImagen'''. En la pizarra izquierda aparece de fondo la letra (punteada) de Letrilandia sobre la que el alumno tiene que escribir, por lo que el alumno no necesita hacer su identificación debido a que ya viene facilitada; en la pizarra derecha, no aparece ninguna imagen de fondo. El alumno podrá elegir las '''características del trazado''' que utilizará para escribir (color, grosor y forma).<br/>
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En la parte superior derecha, se muestra un dibujo de una palabra que empiece por la letra con la que se está trabajando. Debajo del dibujo, aparece escrita la palabra y mediante el botón de '''AudioPalabra''' se podrá escuchar tantas veces como se necesite dicha palabra.
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= Escuchar =
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The main objective of this activity is that the pupil learns the isolated pure phoneme of the letters and to know how to write them.<br />
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The next image shows the user interface of the '''Writing''' activity.<br /><br />
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[[File:Ejer_Escribir_EN_LEO.png|center|thumb|700px|Writing]]<br /><br />
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A video with the phoneme of the letter will be available since the beginning of the activity. You can watch the video whenever you need by pressing the '''Repeat''' button.<br/>
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Next, the pupil has to write that letter in the two boards at the bottom of the screen. Whatever the pupil writes will be saved by pressing the '''Save''' button. The left board shows the dotted letter of '''Letrilandia''' and the pupil has to write over it, so the pupil doesn't need to identify the letter because he/she can see it. The right board is empty. The pupil can choose the '''Line features''' that he wants to use for writing (color, thickness and shape).<br/>
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The upper right of the screen shows a picture of a word whose first letter begins with the working letter. That word appears written below the picture and you can hear it by pressing the '''Audio Word''' button whenever you need.
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Los ejercicios del tipo '''Escuchar''' pueden ser mostrados de dos formas diferentes. La diferencia entre ambos es que a la hora de reconocer el concepto con el que se está trabajando aparecerá un '''Audio''' o un '''Video'''; todo lo demás permanece común en ambas versiones.<br/>
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= Listening =
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A continuación, se muestra la interfaz de ambos modos.<br/><br/>
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[[File:Ejer_EscucharAudio_ES_LEO.png|700px|left|thumb|Actividad Escuchar con Audio]]
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[[File:Ejer_EscucharVideo_ES_LEO.png|700px|center|thumb|Actividad Escuchar con Video]]
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These exercises can be displayed in two different ways. The difference between them is that you can recognize the concept by listening an '''Audio''' or by watching (and listening) a '''Video'''.<br/>
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The next images shows the user interfaces of the two different modes.<br/><br/>
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[[File:Ejer_EscucharAudio_EN_LEO.png|700px|left|thumb|Listening (Audio version)]]
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[[File:Ejer_EscucharVideo_EN_LEO.png|700px|center|thumb|Listening (Video version)]]
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El alumno irá escuchando el nombre de conceptos y los tendrá que ir reconociendo de entre el conjunto de imágenes mostradas en la parte inferior. El modo de reconocerlas es pulsando sobre ellas. Al pulsar sobre la imagen correcta se emite un sonido de aprobación, en caso contrario, se oirá un mensaje para indicar que el alumno se ha confundido.<br/>Pulsando sobre el botón '''Audio Concepto Objetivo''' se podrá escuchar tantas veces como se necesite el concepto con el que se esté trabajando en ese momento. Si se pulsa el botón '''Repetir''', se volverá a reproducir el vídeo.
 
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Las imágenes mostradas no se barajan en la pantalla, es decir, permanecen inmóviles y siempre en la misma posición.
 
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= Nube de Letras =
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The pupil will be listening the name of the concepts and he/she has to recognize them from the set of images displayed at the bottom of the screen. The pupil has to press over the images that he/she recognizes. If the pupil presses over a correct image, a success sound will be played, otherwise,  an error message will be played.<br/>By pressing the '''Audio Target Concept''' you will be able to hear the concept whenever you need. You can replay the video by pressing the '''Repeat''' button.
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The images shown are not shuffled on screen, they stand still and always in the same position.
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Los ejercicios del tipo '''Nube de Letras''' presentan el siguiente aspecto:<br/><br/>
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= Letter Cloud =
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[[File:Ejer_NubeLetras_ES_LEO.png|center|thumb|700px|Nube de Letras]]<br /><br />
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Son dos los objetivos a tratar trabajando con esta actividad:
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#'''Conciencia Fonémica''' (parte izquierda). El alumno deberá responder a la pregunta que se le formule asociada al dibujo que se muestra en la parte superior de la pantalla.<br/> Las preguntas que se escuchará tendrá la siguiente estructura: '''<palabra>, “¿Está <sonido_fonema> en <palabra>?'''<br/> El alumno podrá escuchar la pregunta tantas veces como necesite pulsando sobre el botón '''“?”'''. Del mismo modo, escuchará la palabra asociada al dibujo pulsando sobre el botón '''AudioPalabra'''. Mediante los botones de la parte inferior izquierda de la pantalla, el alumno responderá a las preguntas (Si / No).<br/> En este modo de trabajo (Aprendizaje), las imágenes son elegidas de manera aleatoria. Habrá un máximo de 6 imágenes-preguntas procurando el mismo número de emparejamientos positivos que negativos. Para pasar a la siguiente pareja imagen-pregunta, se deberá pulsar sobre el botón de la flecha situado en el centro de la parte superior de la pantalla.<br/>
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#*Si el alumno responde correctamente, aparecerá la palabra escrita debajo del dibujo y habrá refuerzo sonoro.
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#*Si por el contrario, el alumno responde incorrectamente, sólo habrá un refuerzo sonoro.<br/><br/>
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#'''Principio alfabético''' (parte derecha). El alumno escuchará el audio del fonema de una letra y deberá señalarla tantas veces como aparezca dentro de la nube (cada ejercicio trabajará sobre un único fonema).<br/> Mediante el botón de '''AudioFonema''' que hay debajo de la nube, el alumno podrá escuchar tantas veces como necesite el fonema de la letra con la que se esté trabajando en el ejercicio.<br/>
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#*Si el alumno pulsa sobre una letra correcta; habrá refuerzo sonoro, desaparecerá la letra pulsada de la nube e incrementará el contador de aciertos de la parte inferior de la plantilla.
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#*Si el alumno pulsa sobre una letra incorrecta, habrá refuerzo sonoro y la letra pulsada no desaparecerá.
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= Ordenar Frase =
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The user interface of the '''Letter Cloud''' exercises is shown in the following image:<br/><br/>
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[[File:Ejer_NubeLetras_EN_LEO.png|center|thumb|700px|Letter Cloud]]<br /><br />
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This activity has two objectives:
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#'''Phonemic Conscience''' (left side). The pupil has to answer one question associated with the picture displayed at the upper side of the screen.<br/> The structure of the questions is: '''<word>, “¿Está <sound_phoneme> en <word>?'''<br/> The pupil can listen the question as many times as he/she needs by pressing the '''“?”''' button. The pupil can also listen the word associated with the picture by pressing the '''Audio Word''' button. By pressing the buttons located at the bottom left of the screen, the pupil will answer to the question (Yes / No).<br/> In the '''Learning''' mode, the images displayed are randomly selected. There will be a maximum of six pictures-images and the exercise will try to show the same number of positives and negatives matches. In order to go to the following question, you have to press the arrow button located at the upper center of the screen.<br/>
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#*If the answer of the pupil is correct, the word will appear at the bottom of the picture and there will be a sound reinforcement.
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#*Otherwise, if the answer is incorrect, there will be only a sound reinforcement.<br/><br/>
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#'''Alphabetic principle''' (right side). The pupil will listen the phoneme audio of a letter and he/she has to select all of its apparitions inside the cloud (only one phoneme will be used in each exercise).<br/> By pressing the '''Audio Phoneme''' at the bottom of the cloud, the pupil can listen the phoneme of the letter whenever he/she needs.<br/>
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#*If the pupil selects a correct letter, there will be a sound reinforcement, the letter of the cloud will disappear and the hit counter, at the bottom of the screen, will be incremented.
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#*If the pupil selects an incorrect letter, there will be a sound reinforcement and the letter will not disappear.
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El objetivo de la actividad '''Ordenar Frase''' consiste en construir una frase mediante la ordenación de sus palabras. El ejercicio requiere de una comprensión lectora que permita enlazar las palabras dadas, formando una secuencia coherente.<br />
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= Order the sentence =
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La siguiente imagen muestra la interfaz gráfica que describe esta actividad.<br /><br />
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[[File:Ejer_OrdenarFrase_ES_LEO.png|center|thumb|700px|Ordenar Frase]]<br /><br />
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The objective of the '''Order the sentence''' activity is to build a sentence by sorting its words. The exercise requires reading comprehension that allows to link the given words for building a coherent sequence.<br />
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El alumno se encuentra con las '''Palabras Desordenadas''' de la frase dispuestas de forma aleatoria. El alumno tendrá que pulsar sobre la palabra que quiera colocar, y sin soltarla, la arrastrará hasta uno de los recuadros azules situados en la parte inferior de la pantalla. Cada uno de estos recuadros representa una posición concreta dentro de la frase que hay que construir.<br /><br />
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The following image shows the user interface of this activity.<br /><br />
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El alumno contará con varias referencias que le guiarán en la realización del ejercicio. La '''Primera Referencia''' es que la primera palabra de la frase comienza por mayúscula. La '''Segunda Referencia''' es que la última palabra de la frase acaba con un punto. Por último, la '''Tercera Referecia''' es la aparición en el centro de la pantalla de una imagen que tiene relación con la frase a ordenar.<br />
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[[File:Ejer_OrdenarFrase_EN_LEO.png|center|thumb|700px|Order The Sentence]]<br /><br />
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Cuando la palabra colocada sea la correcta, ésta cambiará su color (de negro a azul) y se emitirá un sonido de aprobación. En caso contrario, la palabra se volverá roja y se escuchará otro sonido que le dará a entender al alumno que el orden tomado no es el correcto.
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At the beginning, the '''Unsorted words''' are displayed randomly on the screen. The pupil has to press over the image that he/she wants to place and, without releasing it, drag and drop it into one of the blue boxes located at the bottom of the screen. Each box represents one word of the correct sentence.<br /><br />
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The pupil will have some references that will be a guide to finish the exercise. The '''First Reference''' is that the first word of the sentence begins with a capital letter. The '''Second Reference''' is that the last word of the sentence ends with a dot. Finally, the '''Third Reference''' is the image that is displayed on the center of the screen which is related with the correct sentence.<br />
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When a placed word is correct, the word turns from black to blue and a sound of success will be played. Otherwise, the word turns red and a sound of an error message will be played.
[[Category:Main]]
[[Category:Main]]

Current revision as of 15:30, 23 April 2013

In this section, we will describe the main components of different types of activities and the purpose of each of them. Depending on the working mode (Learning or Evaluation) in which exercises are performed, the appearance of the interface may vary slightly (some elements disappear). The exercises are described for the learning mode since in this mode each exercise is displayed in its entirety.

Contents

LEO Modes

LEO can be used in evaluation and learning modes. The system responds to the student's actions in a different way depending on the selected mode. The learning mode responds to the user actions telling if the action was right or wrong and the evaluation mode doesn't.

Word Understanding

With the Word Undestanding activity, the students have to understand how changing one letter of a word can form another one with completely different meanings. The teacher plays a very important role in this exercise because it is he who leads, guides and builds its development.
Below, you can see the interface of this type of activity.

Word Understanding


The teacher has a set of letters for building words. The teacher starts building a word and he/she has to make changes in the meaning of that word by changing a letter. The pupil shouldn't see the change on the word and find the changed letter. It is important to emphasize the importance of each letter and the order of placing them. Visual memory, directly related with hearing memory, will be constantly exercised because the pupil has to remember, one time after another, the replaced letters.
After you build a word, you have to press the ShowImage button and an image collection will appear at the bottom of the screen. The pupil have to select the image that is associated with the word. Also, the sound of the word can be played in Spanish or English.
There is also a section of the screen that will be showing all the words that have been built. This way, the child never loses sight of all the words that can be formed from those letters.

Word Building

The main objective of this activity is that the pupils get to build words by selecting their letters. In order to build it, the pupil will have only the sound and the image of the word as a reference.
Something that characterizes this type of activity is that each of the letters that the student is on-screen picking corresponds to a letter-character of the Letrilandia method.
Next, you can see the user interface of this activity.

Word Building


At the upper of the screen, there is a Letter Collection where the pupil has to select the letters to build the word.
At the left of the screen, there is an Image Set that contains the words that can be used in the exercise. By pressing on them, the same image will appear in a bigger size together with the AudioWord button at the Objective Support Area. By pressing the AudioWord button you can listen the sound of the word whenever you need.
The lower zone have three control elements:

  • Size Slider: Allows you to modify the size of the characters of Letrilandia that will be entering the screen.
  • Delete Button: By pressing this button, the last letter added by the pupil will be removed.
  • Correct Exercise Button: By pressing this button, the word built by the pupil will be checked. On the one hand, If the pupil has built the word without any error, the letters-characters will shake their hands and walk together to the right of the screen until they dissapear. On the other hand, if the pupil makes any error, the wrong letters will say 'no' with their heads and they will be the only ones walking to the right of the screen. In addition, the Word Support Area, at the lower right of the screen, will show the image and the sound of the word or a question mark if the word doesn't exists. The pupil will have to add new letters and fill the gaps of the last wrong letters.

Word Matching

The objective of this activity is that pupils work with the meaning-significant association. It is focused on the word as a linguistic unit.
The next image shows the aspect of this activity.

Emparejar Palabras


There are two columns on the screen. The left one is composed by words and the other one by images. Each image is associated with one of the words. The pupil have to draw arrows from the left column to the right, or vice versa, to match the word with the image.
To make the arrows you have to press over one of the column items and, without releasing it, drag the item to another item from the other column.
When the association is correct, the arrow and the word turn blue and you can listen the sound of the matched word. When the association is incorrect, the arrow turns red and you can listen an error message.

Syllable Matching

This activity try to work the meaning-significant association by visual discrimination spellings.
This activity presents words without its last syllable. The activity presents the next word without its last syllable and the pupil have to choose, from a words collection, the correct syllable in order to complete the word.
The next image shows the user interface of this activity.

Syllable Matching


The pupil have to use the syllables located in the Syllable Colection zone and complete the word associated with the image that appears. The words are composed by two syllables and the pupils have to complete the second one. The pupil has to press over the selected syllable and, without releasing it, drag and drop it over the last empty box of the last word, next to the first syllable.
When the syllable placed into the box is correct, a sound of success will be played and the letter turns blue. Otherwise, a warning sound will be played and the syllable turns red.
The activity will present a maximum of seven images.

Writing

The main objective of this activity is that the pupil learns the isolated pure phoneme of the letters and to know how to write them.
The next image shows the user interface of the Writing activity.

Writing


A video with the phoneme of the letter will be available since the beginning of the activity. You can watch the video whenever you need by pressing the Repeat button.
Next, the pupil has to write that letter in the two boards at the bottom of the screen. Whatever the pupil writes will be saved by pressing the Save button. The left board shows the dotted letter of Letrilandia and the pupil has to write over it, so the pupil doesn't need to identify the letter because he/she can see it. The right board is empty. The pupil can choose the Line features that he wants to use for writing (color, thickness and shape).
The upper right of the screen shows a picture of a word whose first letter begins with the working letter. That word appears written below the picture and you can hear it by pressing the Audio Word button whenever you need.

Listening

These exercises can be displayed in two different ways. The difference between them is that you can recognize the concept by listening an Audio or by watching (and listening) a Video.
The next images shows the user interfaces of the two different modes.

Listening (Audio version)
Listening (Video version)


The pupil will be listening the name of the concepts and he/she has to recognize them from the set of images displayed at the bottom of the screen. The pupil has to press over the images that he/she recognizes. If the pupil presses over a correct image, a success sound will be played, otherwise, an error message will be played.
By pressing the Audio Target Concept you will be able to hear the concept whenever you need. You can replay the video by pressing the Repeat button. The images shown are not shuffled on screen, they stand still and always in the same position.

Letter Cloud

The user interface of the Letter Cloud exercises is shown in the following image:

Letter Cloud


This activity has two objectives:

  1. Phonemic Conscience (left side). The pupil has to answer one question associated with the picture displayed at the upper side of the screen.
    The structure of the questions is: <word>, “¿Está <sound_phoneme> en <word>?
    The pupil can listen the question as many times as he/she needs by pressing the “?” button. The pupil can also listen the word associated with the picture by pressing the Audio Word button. By pressing the buttons located at the bottom left of the screen, the pupil will answer to the question (Yes / No).
    In the Learning mode, the images displayed are randomly selected. There will be a maximum of six pictures-images and the exercise will try to show the same number of positives and negatives matches. In order to go to the following question, you have to press the arrow button located at the upper center of the screen.
    • If the answer of the pupil is correct, the word will appear at the bottom of the picture and there will be a sound reinforcement.
    • Otherwise, if the answer is incorrect, there will be only a sound reinforcement.

  2. Alphabetic principle (right side). The pupil will listen the phoneme audio of a letter and he/she has to select all of its apparitions inside the cloud (only one phoneme will be used in each exercise).
    By pressing the Audio Phoneme at the bottom of the cloud, the pupil can listen the phoneme of the letter whenever he/she needs.
    • If the pupil selects a correct letter, there will be a sound reinforcement, the letter of the cloud will disappear and the hit counter, at the bottom of the screen, will be incremented.
    • If the pupil selects an incorrect letter, there will be a sound reinforcement and the letter will not disappear.

Order the sentence

The objective of the Order the sentence activity is to build a sentence by sorting its words. The exercise requires reading comprehension that allows to link the given words for building a coherent sequence.
The following image shows the user interface of this activity.

Order The Sentence


At the beginning, the Unsorted words are displayed randomly on the screen. The pupil has to press over the image that he/she wants to place and, without releasing it, drag and drop it into one of the blue boxes located at the bottom of the screen. Each box represents one word of the correct sentence.

The pupil will have some references that will be a guide to finish the exercise. The First Reference is that the first word of the sentence begins with a capital letter. The Second Reference is that the last word of the sentence ends with a dot. Finally, the Third Reference is the image that is displayed on the center of the screen which is related with the correct sentence.
When a placed word is correct, the word turns from black to blue and a sound of success will be played. Otherwise, the word turns red and a sound of an error message will be played.

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